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VR-Schooldom: APP

  • Writer: Healthy Development School
    Healthy Development School
  • Dec 11, 2023
  • 2 min read

"VR-Schooldom" APP is an educational tool designed to enhance the learning experience for students with dyslexia through Virtual Reality (VR). This APP is a significant outcome of the collaborative efforts by the project consortium, led by Innovation Frontiers IKE.

Development and Implementation Process:

> Spearheaded by Innovation Frontiers IKE, the APP's architecture was developed, reviewed and approved by all partners. It supports multilingual accessibility, offering English, Latvian, Bulgarian, German, Greek and Italian language options.

> During the An4 VR Tools Development phase, special education and mainstream teachers, empowered by their training in the e-learning course, created tailored VR content for the APP. This content was specifically designed to cater to the educational needs of students with dyslexia.

> Innovation Frontiers IKE was responsible for developing the Virtual Reality architecture of the APP and integrating the VR content developed during the An4 phase.

> Before public release, the APP was subjected to stakeholder evaluations. Feedback collected was used for refinement. The APP's impact was further tested in the An5 Local Pilot R2-R3 to assess its educational and emotional impact on students.

> "VR-Schooldom" APP, now available on Google Play Market for Android phones (https://play.google.com/store/apps/details?id=com.bgs.dyslexiaescapegame) and compatible with Oculus Glasses (http://vrschooldom.eu/vr-game.html), has been disseminated under the supervision of NGO Nest Berlin, ensuring broad accessibility. The APP includes 3 engaging levels and in 6 languages, each offering a unique VR learning journey.

"VR-Schooldom" APP (R2) stands as a testament to the VR-Schooldom project's dedication to innovative educational solutions. By harnessing VR technology, the APP provides an immersive learning environment, particularly benefiting students with dyslexia. Its development, from conception through An4 content creation to final dissemination, highlights the project's commitment to creating inclusive and technologically advanced educational tools.








 
 
 

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